Account and billing
Manage sign-in, profile, passwords, subscriptions and connected Blender devices.
On this page 5 sections
The core painter works without an account. A website account provides library downloads, Connect sign-in, shared teams and subscription management. Library access is separate from Community and Studio software licensing.
Sign up, verify and sign in
Use Sign up to create an account, complete email verification, then sign in. The password-reset flow sends an email link if you cannot sign in. Use the message shown by the site if verification or email delivery fails.
Profile and password
Account shows your plan, renewal or access-end date, teams and Blender connections. Edit your display name under Profile. The sign-in email is shown as read-only. Change your password with the current password and a new one of at least ten characters.
Subscriptions
Account › Billing shows the personal plan, status, billing period, renewal or access-end date and available payment-method details. Manage billing opens the billing portal for invoices, payment methods, cancellation and plan changes. Team-only billing customers can also access this action.
After checkout, wait for the account to confirm the subscription. If a payment fails, the Billing page reports the applicable grace period and directs you to update the payment method. Current offers appear on Pricing; accessible packs appear in the Library. Installed files remain after access ends.
Connected devices
Approve a Blender sign-in code on the website as described in Connect. Account › Devices lists connected installations and lets you revoke their tokens. Revocation blocks further authenticated access from that device; it does not remove downloaded materials.
Teams and libraries
Use Teams to create or open a shared library, accept invitations, upload material files and manage members according to your role. See the Teams guide for approval and sync.