Teams
A shared material library that every member installs from Connect, with roles, invites and optional approval.
On this page 5 sections
A team is a shared material library. Members upload .openpaintmaterial files on the website; the platform packages the approved ones into a pack, and every member installs and updates it from Connect like any other pack. The team plan covers the shared library, member management and sync. Open Painter itself is free and open source; see licenses.
Create a team
- Sign in and open Account › Teams, then click New team.
- Give it a name and choose the revenue band that describes the team.
- You become the owner. Invite members, upload materials, and sign in from Open Painter.
| Annual revenue | Plan | Price |
|---|---|---|
| Under $10K | Free | — |
| $10K – $200K | Team Growth | $50 / month |
| Over $200K | Team Pro | $99 / month |
The band is self-declared, as with Unity and Unreal. Under $10K the team tier is granted automatically. Above it, a subscription is needed before the library syncs to members — but uploads are always allowed, so a team can prepare its library before subscribing. The band can be changed later in the team's settings.
The shared library
Share a material with your team from wherever you made it:
- In Blender: in the Team Library panel under Connect's Materials+ panel, click Share with Team and choose the active texture set, its active folder (shared as a module) or a
.openpaintmaterialfile. - In Open Painter Studio (the desktop app for Mac): Assets › Share with Team shares the texture set or the selected folder; the Library window's Team view lists what your team shares.
- On the website: on the team page, click Upload materials and pick one or more
.openpaintmaterialfiles.
Materials are up to 512 MiB each. Every material format up to format 5 (saved by Open Painter 0.14 and later) is accepted and checked on upload with the same rules as the add-on. Blender and Studio send a picture of the viewport as the preview (the website draws a swatch). Sharing a material under a name the team already has asks you to replace it: you can replace your own materials, admins any. Approved materials go into the next library build. The platform validator is versioned separately from the painter; an unsupported newer record can require a platform or Connect update.
The team page shows the library's Connect id (team-<slug>) and its current version. Every change to the approved set produces a new version — members see Update available in Connect and pick it up with Update or Update all. Installed team materials appear in each member's Open Painter library under the team's prefix, and imported modules keep their folders, paint layers and packed textures.
Approval
With Uploads by members wait for approval turned on in the team settings, a member's upload is marked Pending and stays out of the library until an owner or admin clicks Approve. Owners and admins' own uploads are approved immediately. Unpublish removes a material from the next build without deleting it; Delete removes it. Members can delete their own uploads.
Members and roles
| Role | Can |
|---|---|
| Owner | Everything an admin can. The person who created the team; cannot be removed from it. |
| Admin | Invite and remove members, change the plan and settings, approve, unpublish and delete any material. |
| Member | Install the library, share materials (from Blender, Studio or the website), replace and delete their own, leave the team. |
Invite someone sends an email with a link that is valid for 14 days; the invitee signs in or creates an account and joins with the role you chose. When a member is removed, their Connect stops offering the team library and new downloads are rejected; files already installed remain on their computer, as with any pack.
In Blender and Studio
Sign in to Connect (or Open Painter Studio) with your own account; the team library appears alongside your other packs, with the same Install, Update and Remove actions, and checksums are verified for team builds exactly as for Materials+ packs. The Team Library panel (Studio's Library window) lists the team's materials: members share and delete their own, admins also approve, unpublish and delete any. A device signed in before sharing existed is asked to sign in again the first time it shares.